I have been using EpicWin since the program was first released, and it has been exactly the program I was hoping for. While it is not a silver bullet for productivity, just like Supermemo, EpicWin requires self-discipline to be useful. Here is how I use EpicWin.
Monday, December 13, 2010
EpicWin Update - Self Discipline Requried
I have been using EpicWin since the program was first released, and it has been exactly the program I was hoping for. While it is not a silver bullet for productivity, just like Supermemo, EpicWin requires self-discipline to be useful. Here is how I use EpicWin.
Wednesday, October 6, 2010
Mind The (Knowledge) Gap
Supermemo (And other programs that seek to accomplish the same purpose) creates within the user a very interesting way of thinking. (I recall reading this on the Supermemo site, but I forget where) When you encounter a concept that you do not understand, the simple solution is this: Throw relevant incremental reading material at it. Decode the material into flashcards, and retain with Supermemo. If you still find some gaps in your knowledge, simply throw more incremental reading material into Supermemo.
A policy of many institutions is to simply "throw money at" potential problems (Illegal drug trade, problems in the education system, etc.). In that same way (But with greater success than institutions), when you encounter ignorance with yourself, simply throw incremental reading material at Supermemo, and over time the ignorance will go away.
Tuesday, August 24, 2010
On Motivation and Behavior Modification
Before reading this post, please read following two articles:
What is Operant Conditioning?
What is a Skinner Box?
The Skinner Box is evidence that our behavior can be modified by using response-reward systems. Concepts embodied in the Skinner box have been used to make slot machines addictive. Skinner Box concepts have also been used to make certain video games more addictive, particularly Massively Multiplayer Online RPGs (MMORPGs). This article explains how Everquest contains elements of Skinner Boxes (Everquest is a popular MMORPG released before World of Warcraft, the present MMORPG juggernaut).
As the article says, Everquest creates a network of Skinner Boxes, each tailored to the needs and goals of the player. Under normal circumstances, nobody would want to accomplish the time-consuming and repetitive goals the game requires. But once the implemented psychological tricks take hold of the player, hours can be spent (Or wasted, depending on your view) on the game.
Why is this relevant? Because by using a cleverly constructed game, we can see that boring activities can be made pseudo-exciting. At their base, these games seem to contain algorithms for motivation. If such a system could be harnessed for beneficial and productive activities (Those we need extra motivation for), it could (In theory) make us better people.
My overall intellectual well-being has basically been outsourced to Supermemo, and this provides a great deal of relief and comfort. "If my memory can be outsourced to an algorithm, could other mental burdens also be outsourced to an algorithm?" I thought. Thus, quite some time ago, work began on a "point system" for my life.
For the last couple of years, I have struggled on-and-off to create such a point system. Ultimately these experiments failed after a week or so of use due to the sheer impracticality of maintaining the system, as well as the unpredictability of life itself. I still believe that a workable point system exists, I just believe that my attempts were poor and inadequate. Interestingly, the comedian Demetri Martin has tried to construct a point system for his own life (Albeit it seems slightly different than the ones I've been making). You can read about his point system in this interview. The point system is discussed in the third paragraph.
My final conclusion was that the workable solution to this problem was basically an RPG to-do list. Instead of doing meaningless tasks within the game, this RPG would require that you do real-life tasks. Each time you completed a real-life task, you received some sort of in-game reward. Since an RPG to-do list did not exist, I began to work on creating one for myself. I began to write my ideas down in a notebook. The notebook went on to cover various design layouts, EXP and level progression, and many other aspects of how such an RPG would likely work. (I have played a bit of Persona 3, and this was the overall style I was trying to capture).
I downloaded the iPhone SDK late one night and went to sleep. The next morning I found the following Youtube video making the rounds of my frequently visited web sites:
How happy I was to realize that another company had already gone through the work of making such an application! Unfortunately, I will probably never see the to-do list RPG that I had seen in my head, but this will have to do for now.
Less than a week ago EpicWin was released, and I've been experimenting with it. While there are a number of obvious improvements that will be fixed very soon (They are waiting on Apple approval for their latest patch), the basic functionality is there, and I am very satisfied with it.
Saturday, June 19, 2010
The Tragedy Of The Shallow Mind
Friday, May 28, 2010
Knowledge Formulation
I got a comment recently asking about how I formulate items. Currently I have 41,600 or so items (I add about 50 and delete maybe 1-3 a day due to bad formulation, the info is not valuable, duplicate item, etc.). I realized that constantly posting how many items I currently have is a waste of space and comes across as being overly conceited and arrogant. Not quite as annoying as the loud guy wearing a bluetooth ear piece (Especially when he wears it all day, even when not on the phone), but I don't want to do anything that reminds me of such a person.
After the war, Oppenheimer chaired the U.S. Atomic Energy Commission. He opposed developing an even more powerful hydrogen bomb. When President Truman finally approved it, Oppenheimer did not argue, but his initial reluctance and the political climate turned against him. In 1953, at the height of U.S. anticommunist feeling, Oppenheimer was accused of having communist sympathies, and his security clearance was taken away. He had, in fact, had friends who were communists, mostly people involved in the antifascist movement of the thirties. This loss of security clearance ended Oppenheimer's influence on science policy. He held the academic post of director of the Institute of Advanced Study at Princeton, and in the last years of his life, he thought and wrote much about the problems of intellectual ethics and morality. He died of throat cancer in 1967.
"Science is not everything, but science is very beautiful."
Wednesday, April 28, 2010
Response - Knowledge, Society And The Universe
Thursday, April 15, 2010
Response - Remembering before Learning, What Constitutes Studying and What Makes You Happy?
Monday, April 5, 2010
How to Incrementally Read Anything
Wednesday, March 31, 2010
From the Internet to Supermemo
Monday, March 29, 2010
Flashcard Zen? (My Morning Routine)
Tuesday, March 16, 2010
ChinaTown
Tuesday, February 23, 2010
KanjiTown
Saturday, February 13, 2010
Supermemo History
Before I decided to use Supermemo as my primary flashcard system, I created many paper flashcards. As the number of paper flashcards increased, so did my struggle with them. Managing hundreds of cards began to feel overwhelming. Many words were forgotten. Hopelessness started to set in; next came anger, which led to the discarding of flashcards and dismissal of their relevance. "I'm better off without them," I thought to myself, only to realize that my language skills had become even more dismal. Indeed it was a very discouraging cycle. Now that Supermemo handles the scheduling, this is no longer a problem.
Thursday, January 14, 2010
My Story - Chapter 3 "A Lifestyle of Learning"
Monday, January 4, 2010
Incremental Reading and Meditation
As I was responding to a comment about Incremental Reading, the comment became very long. So I thought "Let's make it into another post!" Here it is: